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(1 edit)

I'm uncertain, does this require Yanfly's Battle Engine Core? I'm interested in getting this, but I currently use another author's battle systems (like MOG's) and I'm wondering if everything would work fine (I use front view). I don't mind the shield effect not playing, just simply wondering about the mechanics itself.

Also, does the shield block have any functions that can be used for the Buff & States Core? Such as (target.result().shieldBlocked)? x : y, or something similar

(+1)

Hey there.

The block plugin does not require YEP_BattleCore to work, but it does require YEP_BuffsStatesCore. It uses a function target.result().isBlocked() with BuffsStatesCore to activate the block effect from a react effect tag on the block state, meaning if you don't have BuffsStatesCore, while the actors' block rates and values can be seen and update, they won't do anything at all.

The plugin includes a sample txt file for a react effect note tag to get the desired block effect to happen. You can edit the react effect tag to add in other effects to a successful block as well. I had one in my old project where a successful block created a yanfly hp barrier equal to the damage that was mitigated, for example.

(+1)

Hello, thanks for responding! You have me sold. Lots of cool things can be done with this - for both the defender and attacker, as well as opening up even more gameplay options. I'm excited to use this as well as combining it with the parry extension!

I've actually been following you for some time, but I forgot about the splendid scripts you make, cheers!