I want to like this. The art is great. I think there's a good concept around corrupting a cute elf boy. But personally the gameplay doesn't do it for me at all.
Actions are slow. In particular it seems like the slide activates seconds after pressing the keys for it, but everything else feels a bit funky too.
The first level feels over tuned. Too many enemies at the same time - you can be trying to deal with enemy A only the be hit by B, C, or D. And the tentacles that can pop up directly under the player with little warning... seriously, who thought that was a good idea?
The second level seems OK, but then you get to the end and it quizzes you on crap no one would know or pay attention to. Is it supposed to be a FU to the player?
Personally, I'm not sure if the current gameplay can be made into a good erotic game. At the moment this embraces the unfortunate contradiction that the only way to experience the erotic content is through failure. Furthermore since there's a timer on the levels, the gameplay discourages you from watching the animations to completion. Too many games make the erotic part contrary to the gameplay part - please don't make this yet another.
In my opinion, this should perhaps go back to the drawing board - take the art assets and make an RPG or a platformer or something of a different genre.