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That sounds ambitious for a game jam! With such a tight timeline, you may have to settle for slightly less verisimilitude in sound effects. One possibility is to record silly noises with your mouth (like the guy from Police Academy). Another possibility is to use the application bfxr, which creates 8-bit-ish sound effects. Not extremely original, but perfectly serviceable.

Anyway, nice job on the game.

(+1)

Hah I though I was doing it the quick way (grabbing random objects on hand and shaking them around), I think I need more practice with bfxr before I can get specific noises out of it that don't sound like off-brand Pokemon cries, couldn't get a deep/booming noise no matter how many explosions I generated and mutated.