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(+1)

+The game is VERY pretty in its level design and almost has a bit of a vaporwave vibe to the aesthetics which fit well for the style its going for.

+The game itself DOES feel pretty good. Attacks are quick and snappy, movement is responsive. Your main attacks have secondary functions like getting you more speed and adjusting your midair momentum.
+The soundtrack slaps.

-This game is kinda TOO visually busy and you can get going so fast that you LITERALLY have no idea where you are or what your doing.

-Hey did you like Sonic CD? Did you like Wacky Workbench? What if the whole game was like that but worse. This level design never gives you a SECOND to orient yourself. Your always being bounced or launched or flung wherever the game feels like. I spent most of my time in the damn air. You have practically NO sense of control.

-So one thing thats kind of a joke but also kinda annoying is your health doesnt have a cap. It kinda just...keeps going up as you pick up health items and there are SO MANY. Your health bar will literally wrap around the screen. So you cant really die via damage. Instead the game does what I "love". Instant death pits that are poorly marked. :D

So while I think its kind of a lot of dumb fun at first thats kinda all it is and eventually just devolves into frustration when you have no idea where to go. It embraces some of the wrong ideas from Sonic.