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(+1)

Thanks for trying out the game and for the feedback.

I usually implement the score and level management after coding the main mechanic and having a somewhat playable game. I also wanted to add different sized packages that have different masses, wind direction that changes, and some obstacles to avoid hitting, but unfortunately I didn't have time for any of that :).

That sounds like a nice idea for a game with all these different variables to account for, maybe you could try to make it in more time because 3h seems too little for such a project.

(+1)

I believe with another hour it was doable to randomize wind and box mass because its only internal physics number randomization, but I wouldn't have time for much playtesting however. I had less than 2 hours to make this because the jam deadline was almost over then. :)