- How does the pacing of the game feel, is it too fast or too slow?
- Feels about right, a bit frantic but I think that's how it's supposed to be
- In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
- Maybe a special skill that slows everything down for a bit, that way things seem more hectic when it returns back to full speed
- Game breaking glitches/bugs?
- If I went to one repair and kept hitting e I didn't have to move to multiple locations
- General QoL improvements
- It would be nice to have a way to add seconds back to the clock
Thank you and good job, Brian