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  • How does the pacing of the game feel, is it too fast or too slow?
    • Feels about right, a bit frantic but I think that's how it's supposed to be
  • In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
    • Maybe a special skill that slows everything down for a bit, that way things seem more hectic when it returns back to full speed
  • Game breaking glitches/bugs?
    • If I went to one repair and kept hitting e I didn't have to move to multiple locations
  • General QoL improvements
    • It would be nice to have a way to add seconds back to the clock

Thank you and good job, Brian