lol at the magician names
bbleck
Creator of
Recent community posts
- How does movement feel?
- It feels good, i like the flippy thing when changing directions. Going up the stairs could use some work
- How does the camera feel?
- no major issues, although i could climb walls and that let me see outside the building
- How does the level feel so far?
- it's a good looking space
- How do the controls feel?
- i'm not sure how this is different than movement
-Are there any specific puzzles/mechanics you would like to see?
honestly i'm not sure, i couldn't get out of the initial room
-Does this room look like a spaceship room?
yes it looks like a spaceship room to me
-Does the walking seem intuitive?
what i got was point to click
-Does the spell usage seem intuitive?
i'm not sure i ever got it to work...i couldn't tell if the spell failed or worked, so some feedback on success/fail would be good
- What types of cards or upgrades would you like to see?
- I'd like to see secondary bars that build up, maybe that's already planned
- What types of enemies would you like to see added to the game?
- Maybe a heckler?
- Does the overall movement of the affection slider feel good?
- It feels ok, but doesn't seem to track when you get the opposition into the negatives
- What about the current world do you like/don't like?
- the movement sound fx are really nice
- i'd like to interact more with the objects in the world
- How do the controls feel?
- they feel good, nothing really off
- Is there anything you hope to do in the game that has not yet been implemented?
- gather materials, cut down trees, affect the world
- Any other general C&C.
- you can get through the wall of trees and fall out of the world
Bug report - I probably just wasn't using it correctly but when I tried to use the hand it appeared on my shoulder and caused the PC to be rooted in place.
* How does the dial feel, is it intuitive
The feel is good. I always try to play games first without reading directions and was able to figure things out.
* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)
Maybe I couldn't figure everything out, see bug report above.
* What do you think of the scenery?
It's great, has a great feel to it. The background already has a feel of being in a place. A suggestion would be to add some environmental background animations to continue to bring the world alive (leaf blowing in the wind or sunbeams or whatever).
Brian
How do you feel about the brief puzzle mechanics?
I enjoyed the aha moment when I figured out what was going on.
Were you able to figure them out relatively quickly with a bit of trial and error?
Once I got to the third obstacle I finally put it together, the first two I got past via sheer luck.
Did you get an understanding of the physics of the current body parts that were present?
What I got was the hand would roll and the foot would stay in place.
- How does the pacing of the game feel, is it too fast or too slow?
- Feels about right, a bit frantic but I think that's how it's supposed to be
- In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
- Maybe a special skill that slows everything down for a bit, that way things seem more hectic when it returns back to full speed
- Game breaking glitches/bugs?
- If I went to one repair and kept hitting e I didn't have to move to multiple locations
- General QoL improvements
- It would be nice to have a way to add seconds back to the clock
Thank you and good job, Brian
What upgrades/weapons would you like to see in the game?
Maybe some aoe affects
What was your favorite mechanic? How do you think it can be improved?
I liked using the console to access upgrades. It kept me more in the game than looking for directions to just randomly bring up a UI upgrade tab.
What did you dislike and why?
The movement felt blocky and I was overshooting where I wanted to go.
Did you feel like anything was missing and what?
I couldn't tell how close I was getting to the end goal.
Was there something you tried to do but couldn’t?
Blow up the chairs in my way.
Did you find the art aesthetic to be cohesive?
Yes definitely.
Did the controls feel natural?
I didn't have the fine control that I would have liked. It felt like I was moving on a grid?
Nice job so far.
Brian