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The aesthetics alone put this with the best of the entries. I feel like teaming up with someone for the gameplay would have been unfair, but I wish that were the case anyway to have gotten to play this polished in the areas people are mentioning. I think there was a conflict with the movement style and the falling blocks. I'm sure there are closer comparisons, but I kept thinking of Frostbite from the Atari 2600! This might have been hard on a short time leash, but a hopping system that jumped from tile to tile automatically and a larger map might have been aces. The dash could be replaced with a 'big hop' or something. Didn't really matter though, because this felt like an art / animation tech demo anyway, which totally worked for me.

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Thank you for the feedback impostrophe!

The hopping system sounds amazing, I wish I thought of it.