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(+1)

[Days 4-7 there was no development done due to other commitments.]

Day 8

Previous to this day. I had done some asking around of what people thought of the game through gifs that I was showing them. After some discussion with them I realised that I should be handling the ability to change lanes differently - cue the third iteration of how I'm doing it in the space of a week! The player will pass through 'checkpoints' (working name) and will pick up colour. This allows them to swap to that lane where possible. Grey checkpoints will void a player of all colours they have collected bar the lane they are in. This may mean for some tricky situations in where the player may be stuck on a lane that doesn't generate a lot of bricks. Here is how the game is looking now :




Besides this, some changes were made to the code as to how the checkpoints and lanes we're being generated which took majority of the day to get back to the state I was in last week.
Thankfully I've been graced with a three day weekend and not a great deal to do in it so I'm hoping with some testing, feedback and iteration, I can start to polish this game up ahead of submission next weekend.
If you would like to play the game yourself, then head to https://kfrasergames.itch.io/spectrum-streets where you can play in browser. Any feedback please leave below, on the game page or in the discord if you're active in that (@KirstySays in there)