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Just to let you know, some of your suggestions have been implemented in version 1.2. 

The target indicator color now indicates actual probability of hitting the target. Weapon ranges have been increase and lower accuracy levels are now more accurate.

Also, I implemented the suggestion  of Ursom for AI zonal defence.  So, in big battle scenes, some enemy stay at their patrol zones, this means player has to keep moving through the battlefield after defeating the first wave of attackers. 

There was quite a lot of changes in 1.2, so I didn't have time to implement everything.

I think these suggestions were very good and have improved the game, so well done ;) If you want a full version of the game for testing please let me know and I will send you a link.