- The designer built a story that consisted of a short puzzle where the player moved around the pipe to get to the water. The project utilized cutscenes and dialogue.
- The designer was able to convey this method by having the player use their arrow keys to navigate around the maze to get out of the pipe.
- These methods were effective at communicating a “story world” since it allows the player to interact with the project and advance the storyline.
- I found this game to be very cute! I like the artwork used, and it was fun going through the maze.