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  1. The designer built a story that consisted of a short puzzle where the player moved around the pipe to get to the water. The project utilized cutscenes and dialogue.
  2. The designer was able to convey this method by having the player use their arrow keys to navigate around the maze to get out of the pipe.
  3. These methods were effective at communicating a “story world” since it allows the player to interact with the project and advance the storyline.
  4. I found this game to be very cute! I like the artwork used, and it was fun going through the maze.