I really like the art style, and the inclusion of a settings menu was a nice touch. However, I feel the gameplay itself is a little basic. You give the player the ability to fight, but there's no incentive to do it because of the time limit. I wound up just running past everything. Maybe if killing things gave you health or time, it would add an extra dimension to the gameplay.
It also gets punishingly difficult after a point. Sometimes it can be nearly impossible to avoid a hit from the little orb guys, and as far as I can tell, there's no way to regain health? This would be fine if it spawned you back the beginning of the level or the most recent time you talked to the wizard. Making the player redo the entire game is too much though. I ended up quitting after practically running the entire thing to the second stone three or four times. The game really needs a checkpoint system or health pick-ups. Otherwise, people will get frustrated pretty quickly just running back to the same point over and over.