Well, you’ve got quite the premise as always, I do find it odd that most of these “human captives” are over 100 years old and share the same name as non-human characters.
The decision to include an “Age” for the the “Humans” you buy at Yukari’s market is interesting, but it feels like a missed opportunity in that it doesn’t seem like it plays a part in the quality of the organs you harvest and points gained.
The cooking portion of the game comes off as an afterthought, as there’s no money to be gained from that process (does our cooking salary barely cover our living expenses)? Additional systems such as “the number of organs remaining in the cooked human” or “the age of the human”, or even gaining bonus points based on if we chose the correct method of preparation would have made it more engaging.
Do keep at it though, your Unity UI skills have been improving with each jam! I highly recommend joining the next jam with other team members, otherwise, do look for asset packs online, just so you don’t have to spend too much time drawing.