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•    How does the pacing of the game feel, is it too fast or too slow?
It felt a little fast, especially given I wasn’t all that sure of what I was doing at first. It does have that sort of high-stakes feeling which is what I think you were going for, so you totally hit the mark on that end.

    •    In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
    Perhaps you might add things to the scenes that seem as if they were what needs to be repaired but they are really just ‘red herrings’ meant to trip up the player as they dash to repair everything in time.

    •    Would you like to see Ernie have abilities/upgrades and if so what would you like to see?    

Be able to pick things scattered in the scene like stopwatches to boost your time, or shoes with wings to make ernie move faster for some amount of time, perhaps?

    •    Game breaking glitches/bugs?
    What appears to be walls within the scene do not seem to register collisions, and they can be walked though. No other huge bugs were noticed.    


•    General QoL improvements
    Just a nit picky thing, but the movement on ernie was super sensitive/he’s a little fast, and sort of missed the place I tried to put him in by sliding past it a bit.

-Overall this looked very well polished and well put together so far, great job! <3