Thanks for the awesome feedback! The framerate issues are due to all the lighting being fully dynamic, that coupled with the volumetric fog is very intensive. I had to make all lighting dynamic because my models do not have light maps. I noticed the jumping issue as well! I believe it is due to the character having a capsule as the hitbox, because if it is sliding of the edge of a platform it will make you loose your first jump. I plan on improving these things soon.