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Playtest Questions: 

How was sneaking? 

Sneaking was difficult because there was no stable indicator of when the player was detected or not. Also, depending on where the player was, the enemy’s cone of vision would change and clip and bounce off the walls, making it harder to know where to evade in the first place.

Was it intuitive? 

Yes, the game was very intuitive. The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.

How was whetzel detection (ex. range, accuracy of detection)?

Whetzel detection was very good. Whenever I was near the enemy, the enemy would follow the player around for a set distance. During one gameplay, there were around five whetzels crowding my player!

Do you like your move speed? Move speed was fine, but it could also be a little faster for when the player is able to see the enemy’s cone of vision more clearly. Alternatively, you can add some controls, such as shift for faster speed and non-shift for walking.

What do you think of the map size?   The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.

What skills would make it more fun?  More challenging? I’d honestly not prefer the gun. If it is to be a stealth game, not having a gun would make the enemies more menacing and the overall game more challenging. Having a small basic predictable patrol of the enemies, or enemies with different patterns and speeds of patrol could also add a strategy element to the game.

Did you like the music and volume level? I liked the music, I think it went well with the stealth theme. Volume was a little high, but maybe a basic volume meter would take care of that.