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(+1)

Hey! Glad you and your players are enjoying the game! Happy to clear these up:

1.) Digital Schematics were envisioned as detailed maps of Company facilities that the engineer would have access to. They could also be for proprietary devices. They don't inherently convey a bonus but its up to you if you wanted to let a player add knowledge gleaned from them to any rolls.

2.) This is a straight up typo. The job description on the sheet is correct whereas the one in the employee breakdown is a copy of the engineer's. I'll update that in the digital files soon and get it straight for the next printing. Thanks for the catch!

3.) Gear and item loadouts are up to the Game Manager but usually the initial loadout is sufficient, especially for Eurydice (the players don't go down knowing there is violent danger). That said, if a team was being deployed to a mission with a high likelihood of combat, they may take weapons or other non-standard gear. I've have yet to find a gear loadout that unbalances the game since gear usually just adds dice to rolls and they can still fail. After the first session, I usually let players decide what to bring based on the briefing and item weight (You can only have 1 heavy item, a couple of mediums and a few lights). This question has come up a few times and I'm working it into the follow-up book but the main game files will have that info added as well (There is a bit of this in the Mission Parameters Memo included with the digital files).

Thanks again for playing and the stellar feedback. I hope your group enjoys the rest of Eurydice! 

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Thanks for getting back to me so quick. Honestly I love the theme of it, and always wanted to play a game like it. Ah I think my confusion was that when I google 'Digital Schematics' I get results for electronic schematics for circuit boards etc. So I thought it was meant to be some Hack/Repair item!