How does the pacing of the game feel, is it too fast or too slow?
- I think the pace of the game feels good, I think there needs to be a larger indicator of how much time is left.
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
- I think adding a larger timer or maybe screen shake as time is running down will add some more weight behind the hectic-ness if that makes sense.
Basically more visual indicators on the time running low.
Are the existing modules engaging enough?**see incomplete items
- We shall see
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
- I think adding a upgrade or ability to add more time to the clock will help a lot. Also there could be an ability to bypass a module. so that if time is running low
or the player is particularly bad at one module they can skip it.
Game breaking glitches/bugs?
- all modules do not need to be completed as they do not go away after it is complete. I can just stay at one and play it over and over till the next room.
General QoL improvements
- perhaps add what button needs to be pressed in the minigame.