Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better? The character feels very sluggish and quite awkward in movement from the animation. The animation is pretty rad though. Maybe a slight increase in speed will make the cat feel and look smoother.

Can you see the game becoming too difficult? If so how do you think we should balance it? With an overwhelm of enemies, yes it could be complicating. 

Are there too many enemies? How many unique enemies do you think there should be? No, I think the enemies are perfectly spawned. Maybe 3 to 5 unique enemies is good.

What upgrades to the turrets do you want to see? Some crazy explosions.

Is the firing speed good for the amount of enemies? Didn't notice the firing at all to be honest. Just enemies disappear.

How many unique Turrets do you think there should be? Maybe 3?

How many Turrets per X path squares of path should there be?                  Not sure???

Are the turrets’ sliders easy to use? They are easy to use, I just don't know what they do

Is the pathing good for the Enemies? It should be more intrusive instead of following just a path. 

What kind of improvements should the Enemies have? They should actually attack and have some animation attack. 

Is this cat chonky enough? It's got the Chonk.

When shooting with the main cat do you see any improvements? If so, what are they? I didn't notice any shooting, so an indication of it would be nice. 

Is the movement of the cat coherent? It's not, the animation and speed movement don't really flow well.

How are the cats movement? The cat sprites are actually pretty groovy!