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davidmata

5
Posts
A member registered Feb 18, 2021

Creator of

Recent community posts

How does the pacing of the game feel, is it too fast or too slow? Feels good. I like how it flows.

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing? Adding new modules for sure, making it seems hectic, but in a different way. 

Do you like the current module? I do indeed, it gets boring after doing 10 times though. 

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? I would kind of like to see a type of Warioware minigame type of console where it takes around 10 or more seconds to complete.

Game breaking glitches/bugs? Nothing that I can see.

General QoL improvements, More modules for sure, specially kind of like a mini game. 

How Chonky is this cat compare last one? This cat has the Garfield chonk,

What do you want do want to see? I want to see the weapons actually kill enemies more efficiently. Having to shoot a tiny animal over and over was a bit annoying and weird. 

What flaws do you see? I wasn't able to figure out how to set the turrets on the white spaces. I kept right clicking, but no dice. 

Are the Shot gun, Pistol and rifle balanced? Not at all, I think they should do way more damage from what they do now. I think all of them should have the ability to kill the small animals in 1 or 2 kills, and then the bigger the animal/enemy, the more ammo needed to kill. 


I was unable to spend all the money in order to see the Easter egg. Not sure how to spend it all in a quick way. 

 How does the dial feel, is it intuitive? It is. Very smooth and clean looking. Reminds me of a shooting game.

How does the arm throw feels? (Trajectory, Gravity, Distance, Strength). Not very far. Kind of weak to be honest. I would have loved a more of a slingshot trajectory. The more you pull back, the farther the object travels.

What do you think of the scenery? I like the scenery, but it seems to need more objects. I like the 3D effect with the different layers. 

I do have to say, the animations and the artwork are beautiful. They kind of remind me of Earthworm Jim/Clayfighters .Can't wait to see the final product!

How was sneaking? The sneaking was good. I like the lights and the darkness contrast. 

Was it intuitive? Yes. Once you get the groove of it at the beginning of the level, the game becomes easy to pass.

How was whetzel detection (ex. range, accuracy of detection)? The detection was good. The invisibility button didn't work at times, which I didn't understand why since I activated the button before I was near the detection area, and it still followed me. 

Do you like your move speed? It's good.

What do you think of the map size? It's big and maze like.  I think the areas that have a dead end should have a power up or a boss that traps you in the area and you have to defeat it in order to advance.

What skills would make it more fun?  More challenging? The skill for a run/dash button to transition from areas quickly without detection. If the enemies actually did some damage, that would make it more fun and challenging. Like the fast enemy popping in and doing damage. That's a good way to keep a player from an area and have them come up with a strategy, rather than just run around shooting everything. Maybe a finite set of ammo or a cooldown timer would be nice as well. Defeats the purpose of sneaking being able to shoot and kill everything. 

Did you like the music and volume level? I think the music is the best part of the game.

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Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better? The character feels very sluggish and quite awkward in movement from the animation. The animation is pretty rad though. Maybe a slight increase in speed will make the cat feel and look smoother.

Can you see the game becoming too difficult? If so how do you think we should balance it? With an overwhelm of enemies, yes it could be complicating. 

Are there too many enemies? How many unique enemies do you think there should be? No, I think the enemies are perfectly spawned. Maybe 3 to 5 unique enemies is good.

What upgrades to the turrets do you want to see? Some crazy explosions.

Is the firing speed good for the amount of enemies? Didn't notice the firing at all to be honest. Just enemies disappear.

How many unique Turrets do you think there should be? Maybe 3?

How many Turrets per X path squares of path should there be?                  Not sure???

Are the turrets’ sliders easy to use? They are easy to use, I just don't know what they do

Is the pathing good for the Enemies? It should be more intrusive instead of following just a path. 

What kind of improvements should the Enemies have? They should actually attack and have some animation attack. 

Is this cat chonky enough? It's got the Chonk.

When shooting with the main cat do you see any improvements? If so, what are they? I didn't notice any shooting, so an indication of it would be nice. 

Is the movement of the cat coherent? It's not, the animation and speed movement don't really flow well.

How are the cats movement? The cat sprites are actually pretty groovy!