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SPOILERS BELOW

Ohhh yeah, that totally makes sense! The thing with Adventuron (the program I used to code WGDITD), or at least with the beginner-style coding that I used, is that the game functions with a VERB-NOUN input only, so full sentences, adjectives, prepositions and the like aren't registered by the game. 

So, you 1000% had the right ideas, but it was the overall format of the game that wouldn't let you do them (e.g., WRITE CODE is programmed to work but not WRITE PORTAL CODE). It's clunky for sure—thank you for bringing that up! I think there might be a way to program it in Adventuron to take full phrases/sentences, but I'm honestly not sure.  I'll be sure to do some research on it regardless! 

And, if nothing else, if I do another text adventure using it, I'll be sure to have a forced explanation of the VERB-NOUN input. A brief mention of it was in the tutorial, but . . . I don't think many people read it. I mean . . . wouldn't lol.

And thank you for letting me know about the bug—I'll definitely put that on my update list! It's hard to account for all the different paths of action people might take, so that helps a lot! (Also, smashing the door with the shears is a super smart idea! I'll have to steal that for a later game haha (。•̀ᴗ-)✧)

I feel like I've said thank you WAY too much in this reply, but fr, thanks again for playing my game and being invested enough to actually comment about it! ♡