Haha, no worries, it’s only for that section ;>
And thank you so, so, SO much for your kind words—it’s been a long time since I’ve made them, but reading your words is inspiring me to start it up again ♡
Hi there! Thanks so much for your kind words and for playing my games!! ♡♡
It’s been so long since I made this game that I had to look it up LOLOL
The sequence where Aaron and Diana are making a plan in the basement is actually a timed event. If you spend too long typing in different commands (entering a command is how to progress the timer), well . . . 😏
I believe that’s the one you’re looking for! Lemme know if it works~
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If you've already figured this out by now, feel free to ignore this, but if you haven't, you'll have to get the necklace off of Heather's body, which is currently out of your reach. So, you're going to have to find something pretty long to reach her.
Lemme know if you want anymore help!
Ahhh, hey! Good to see you again playing MSP 2019~ So glad to hear that you liked it (and my art)! I’m leaning toward drawing everything for the third game which means it’s gonna take way longer but I think it adds a lot to the experience, so hearing that you’d like more on this one helps me feel motivated to draw it (〃・ω・〃)
And thank you for keeping an eye out for spelling mistakes, I need the help haha being your own editor is a little tricky in a text-based game OOF.
Ooooohh, a book rec! Also just looked it up and it’s Vietnamese folklore?? SIGN ME UP. I’ll definitely check it out!!
Also, me seeing that you ALSO have an IF you published?? 👁👁 catch me playing it next weekend after I move back to school 😉😏. For reals though, thank you for all your sweet comments, suggestions, and support! I love hearing from you and also we should be friends~
Thank you so much!! I've actually been meaning to play your games for a while now so now I have to perfect excuse to set aside time this weekend to enjoy them! :D
Also, just wanted to say that I'm also in the Adventuron discord server, and I was looking through it today to see if anyone had a similar problem to something I was working on today (figuring out how to perfect the sound design — you know how it goes haha) and you were the one that did! So, thanks for getting me the answer so I didn't have to agonize over it for an entire day ;)
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Hi hi! I’m assuming you mean the opening scene in the car? Try inputting TALK DAD to start a conversation with him. As a general rule, when people and items are written in capital letters, it’s a hint that you can interact with those objects—just remember that the game takes VERB-NOUN commands only (there's more about that if you type in 'help').
If that’s not what you were talking about, feel free to reply again :D
Awww, dude, thanks for such a kind comment! So, so, so glad you tested things out with different commands! I’m the type of person who tries to kiss everyone I meet in games because why not, so I’m glad to see that other people are the same way haha (well, with crying at least).
And thanks for letting me know about the spelling error~
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There are three endings — Congratulations on getting them all!
As for the LOVE DAD prompt, there is an option to HUG DAD while Theresa’s in the car. If you’re inside the house and type TALK DAD, there are three different responses where Theresa imagines herself talking to her father. BUT, in this new game I’m making I’ll be sure to add in a LOVE [CHARACTER] option, because that’s absolutely brilliant.
Again, thanks for playing, and I’m glad you enjoyed it! ♡
Text based adventure games are a bit of a niche genre, so I'm so excited for you to play more of them—and that you played mine too! I'm always so happy to hear about people finding the small details that I put in the game. While coding it, I was thinking, "Will anyone even check for this?" so it's fun to feel validated. ♡
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Ahhh, yes, I know exactly what you're talking about. When I was playtesting it, I would always type LOOK to bring back the description in the room (and the directions), but you're totally right—I'll be sure to write in the move directions even with those cutscene-esque moments with the next update. Thanks for taking the time to write this feedback! It means a lot. ♡
Hello, hello! Thanks so much for your interest!
I'll be completely honest: localizing my game isn't too high on my priority list for a few reasons: mainly because I am not an experienced developer/coder by any means and right now, I don't think I have the amount of time to dedicate myself to it since I'm a full-time student with a part-time job.
BUT, it's not something that I'm disregarding completely. Once I get a few more text adventure games made with Adventuron under my belt, I think I'll go back and start localizing them. If at that point you're still interested in localizing it in Russian, I would love the help! Do you have a social media I could contact you on?
Ahhh, thank you so much! I'm not the biggest fan of jump scares myself (I'm a scaredy cat when it comes to that), so it means so much to hear you say that the atmosphere still landed despite that! ♡ Thank you for playing my game!
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Oop—yeah that's a problem haha. Thanks for letting me know! I'll be sure to fix that in the next update!
Dude, ngl I about passed out when I saw you were one of the collaborators for Spirit Cleaning—I loved your entry!! And congrats on getting featured in John's video!! (I'll have to write an in-depth comment compliment session when I get to finish it after doing my course work for the day haha. )
Thank you so much for playing my game and for commenting! ♡
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And listen, as long as you don't have a sleepover with some rando girls you don't know, one of who happens to be super into the occult, I think you're safe (。•̀ᴗ-)✧. (But, also, same.)
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Ohhh yeah, that totally makes sense! The thing with Adventuron (the program I used to code WGDITD), or at least with the beginner-style coding that I used, is that the game functions with a VERB-NOUN input only, so full sentences, adjectives, prepositions and the like aren't registered by the game.
So, you 1000% had the right ideas, but it was the overall format of the game that wouldn't let you do them (e.g., WRITE CODE is programmed to work but not WRITE PORTAL CODE). It's clunky for sure—thank you for bringing that up! I think there might be a way to program it in Adventuron to take full phrases/sentences, but I'm honestly not sure. I'll be sure to do some research on it regardless!
And, if nothing else, if I do another text adventure using it, I'll be sure to have a forced explanation of the VERB-NOUN input. A brief mention of it was in the tutorial, but . . . I don't think many people read it. I mean . . . I wouldn't lol.
And thank you for letting me know about the bug—I'll definitely put that on my update list! It's hard to account for all the different paths of action people might take, so that helps a lot! (Also, smashing the door with the shears is a super smart idea! I'll have to steal that for a later game haha (。•̀ᴗ-)✧)
I feel like I've said thank you WAY too much in this reply, but fr, thanks again for playing my game and being invested enough to actually comment about it! ♡
So happy you're enjoying the game so far! Let me help you out.
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The password to Brandy's laptop is something that is/was important to her. Try searching around in the upstairs hallway and Brandy's bedroom for hints about what it could be!
As for the alternate dimension, I'm assuming you're talking about the master bedroom door, right? You'll need a key and to specifically type UNLOCK DOOR before you can enter the bedroom.
Let me know if that helps! Feel free to reply again if it doesn't!
That reaction is perfect because that's exactly the idea it's based on! So, I guess I did my job :D And yes, in this game, knowing the worst scenario of this slumber party would make me want to stay home FOR SURE haha.
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There are three endings total! You're missing the second ending (good job on finding the other two!). As for how to get it, the comment on Brandy's computer said you shouldn't put your own hair into the charm that's described in the blog post . . . but it never said you couldn't.
Hope that helps! Thank you for playing and commenting!!
AHHHH!! You did it!! Congratulations!!
And thanks for all your sweet compliments! Creating this game was honestly such a gamble because when I started university, I took one (1) cs class my freshman year of university and then dropped it because I thought, "You know, I think my brain just isn't equipped for this" haha. It's all thanks to Adventuron Classroom that I was even able to start. If you want an easy way to start making a text adventure, this is a fantastic option!
And I totally understand how hard it is to have a game-developing personal project while in school — I was on winter break in the middle of the game jam's original one-month timeframe and honestly that's the only reason I was able to get so much done because as soon as the next semester hit . . . hoo-boy. (Also, I had a roommate once who majored in classical studies—it's so cool!)
I say whenever you get the time to make a text adventure, go for it!! And then when you make it, link me to it so I can play it!!
So glad to hear you're liking it! My goal was to create a tense atmosphere that didn't rely on jump scares since that always prevents me from playing horror games (I'm a big scaredy-cat when it comes to that haha) so I'm stoked to hear you say that!
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Bruh's reply is correct: you'll need to get Heather's hair by typing CUT HAIR when you're in the same room as her. If you type it when you're in any other room, you'll cut your own hair. (You can get both items though, so don't feel like once you have one in your inventory you can't get the other.)
Happy playing! Feel free to reply again if you're stuck!
Such lovely compliments, thank you!! And thanks for seeking my game out! ♡
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Bruh's reply is spot-on. I'll also add one other thing because other people have commented they had a hard time with this puzzle: the diary entry (once you're able to read it) has to do with the portal code around the sliding door which is currently erased/unable to work. You'll have to replace those symbols in order to proceed.
Hope that helps!! Thanks again for playing!!
As weird as it sounds, thank you for trying to type expletives in my game! It's so fun to hear that people other than me try to type as many random things as they can into a text adventure to see if it's coded for that haha 😂
Good job on getting the best ending on your first try! And thank you so much for your kind words!
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Oof, that definitely sounds super frustrating, sorry about that! The trouble with text adventures games is always figuring out what commands the game likes and which ones they don't.
For WGDITD, it functions with VERB-NOUN commands, so that's probably why using the prepositions (use ITEM on OTHER ITEM) aren't working. Try typing CLEAN SYMBOLS, ERASE SYMBOLS, or WIPE SYMBOLS and see if that helps!
Thanks for bringing this to my attention! I'll be sure to add in those commands in an update so other people don't get stuck in the same place!
You making an account just to compliment my game is honestly the most flattering thing I could ever receive because of my game. Wow.
Thank you for such insightful comments of What Girls Do in the Dark!! It honestly made my day. As for the terrarium, it’s a bit too heavy and bulky for Theresa to carry around the house, but I’ll be sure to add in a line about that in a later update so terrarium-carrying enthusiasts like yourself get the explanation you deserve haha (。•̀ᴗ-)✧
Our mutual friend also might’ve mentioned your interest in making a text adventure too — I say 1000% go for it! This was so much fun to make, and it’s one of the most satisfying things to see your own ideas take shape in an interactive form for other people to enjoy. I’d love to see (and play) what you make! ♡
Sorry for the late reply! And a big thank you for your interest in my game! Let’s see if I can help you out.
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You are 100% on the right track! The sliding door is a two-part puzzle: one part is the flesh which you already burned off and the other is that the portal symbols around the door are smudged and don’t work anymore. Because you read the diary, Theresa should know which symbols are supposed to go around the door, so it’s just a matter of rewriting the symbols to make sure the portal works.
Hope that helps! And if it doesn't, feel free to reply again!
Okay, first of all, thank you so much for going through the effort of making an account just for this! What a huge compliment (n˘v˘•)¬
I’m sorry about getting stuck! The classic curse of text adventure games in not knowing which commands the game will and won’t accept—ugh 🙄, amirite?
What was the puzzle and the command? After the game jam is finished being judged, I’m planning on making this compatible with mobile and doing some other touch-ups. I’m sure if you had this issue, other people did too, so if there was a command that you thought *should’ve worked* but didn’t, let me know, and I’ll add it in!
Oh, but I guess add a spoiler tag before it though haha. Seriously though, thanks for your comment!