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This is super impressive for a first game jam, so much going on for what little timeframe you had, leading to a game that's certainly very polished as well. The issues creep in a bit with the fact that certain lacking areas make it sort of feel like you bit off more than you could chew though, such as with the money mechanic adding virtually nothing, due to being able to get everything you could buy with money in abundance outside of the shop, not to mention how long it would take to collect enough to purchase anything worthwhile. The laser gun was also the only weapon that felt truly viable due to the way all of your projectiles destroyed that of the enemies' making the other ones feel too slow to be able to consistently deal damage, making the damage buff of the energy gun feel negligible. I also personally didn't really see the theme shine through the game very much, only really feeling related in a narrative reason rather than being further reflected in gameplay in a way that felt meaningful. I also was not a fan of the audio, the backing music being very sparse and repetitive, and the sound effects feeling needlessly loud to the point where I almost turned off the volume completely. On a more positive note though, loved the artstyle, it felt super cohesive and well-executed for the most part and served to breathe life into this game. Very cool, glad to have played this one, you'll be able to do great things if you're able to make this much in only a week.

(+1)

I am very glad that you like certain areas of the game. I agree that I bite more than I can chew. That is why actually I can spare very very little time for music and testing (which I really should spend a lot more). I will consider your feedback and made some changes accordingly in the near future (after I got some sleep, it was a busy week)

Thanks again for spending time to play the game and also giving those feedbacks.