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A jam submission

Species UniteView game page

You have to beat the alien attack by uniting the species of the world.
Submitted by Feniksoft — 1 hour, 32 minutes before the deadline
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Species Unite's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3693.6053.605
Fun#5693.1863.186
Game Design#6483.1403.140
Overall#7503.0163.016
Audio#8022.7442.744
Theme#9892.8142.814
Innovation#10562.6052.605

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Two different species fuse together to unite their powers.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted

Gameplay is good, unique idea, like the level design and the tutorial. Only improvement would be making the text bigger in the tutorial so it's easier to read.

Submitted

A neat concept and a well polished game, great job.  I just want to see a bit more game feel and maybe tweak the enemies, so they are easier to kill, they feel a bit spongy.  Great job though.

Submitted

Nice Concept :)

Submitted

I played a lot of times and I was really afraid every time I was about to enter a new room. I felt like my life was all depend on the next room. Sometimes I can play for a long time without taking any damage, sometimes I died in the first room. But that’s just a general speaking, I personally love challenges and you did well. As I played more, I found some of the challenging rooms became easier. Good work!

Submitted

Preety cool game. I found it a bit too difficult. Some things that could make it better:

Enemies attack you too fast and you barely have time too see them during scene transitions.You could make the transitions longer and while they last the time stops.

A bit more variety.

The music is maybe too chill.

Apart from that, very fun gameplay as long as you're not dead ;)

Submitted

Awesome game, but I find it a bit too difficult me (but I'm also a noob). I quite liked the soundtrack, but the different guns is what makes it stand out IMO, it really adds variety.

Submitted

I guess when you say 'together stronger', I have to switch to another skin?

Submitted

Fun game! I don't think the difficulty is a problem, but the fact that you can take instant damage when you enter a room makes it seem way harder. 

Some feedback: You could make specific enemy layouts depending on which door you enter from, so you never have an enemy near that door. I would also suggest a small delay when you enter a room before the enemies activate, so you have a tiny amount of time to take the layout in before you start to run. Make the enemy and player sprites flash a color when they take damage, to make it feel more impactful, also maybe a small screenshake when the player takes damage.

I really enjoyed the game, and with some more time and tweaking I think it could become a blast to play :D Well done!

Developer

thank you very much for your kind comments and feedback, I will definitely take them into account while improving the game

Submitted

Nice game. But I agree with the comments. 

Developer

thanks

Submitted

Loved the concept. The enemy AI isn't the smartest but with multiple around it makes it challenging.

Developer

thanks for your feedback. i will improve the enemy AI asap to make it look like a little bit more intelligent :D

Submitted

Your sprites are so cool! Love it! Rated!

Submitted

Your sprites are so cool! Love it! Rated!

Developer

thanks o/

Submitted

It has some nice Enter The Gungeon vibes, the game I enjoyed a lot. However, transition from a map to another can be unfair at times, as players can get insta-hit without warning. You should have put some invincibility frames at the transition. Also it needs some balancing for room difficulty and weapons, but it's still impressive that you made a well-functioning roguelike game in a week!

Developer

Thanks for your feedback. i added your feedback to my to do list. i didnt have enough time to test, i agree with your points. thanks again

Submitted

Nice game. I found it a bit difficult, and I think it would be good to stop the control of the player or make them invisible during the zelda-like screen transitions (which were awesome by the way) because quite a few times I'd move onto the next screen and get damaged by stepping on a spike before seeing it.

Developer(+1)

thanks for your feedback, i totally agree with your comments. i will change some thing (maybe short invulnerability or some kind of small corridor between rooms) to make the transitions more playable

Submitted

Hey, nice game.  I really want to play more, but dang I suck at it lol.  I need like a dozen lives maybe, have any cheat codes?  But seriously this is a nice looking, fun-to-play game.  That one background audio clip could be a little longer, or perhaps more consistent tone?  I love all the other sounds though.  Looking forward to playing with your upcoming improvements.  

If you have time, please take a look at my game, it's webGL and ready to tell a story. 

Developer

thanks for the feedback, i am going to play your game asap.

Submitted

Very nice game! Reminds me of Soul Knight, which is an awesome mobile game I used to play a lot. Really love the idea, an interesting take on the theme. The weapons lacked a bit of oomph, in my opinion, it felt like I was shooting enemies with rubber bullets as it took a lot of shots from even a laser gun to properly kill them. The enemies were a bit weird as well, their range was a bit too small since they stopped doing things the moment I went to the other side of the room. The ninjas are especially annoying, as their projectiles collide with mine meaning that I can’t shoot them properly. I also wish movement was paused when switching rooms since I ran into a lot of spikes that way. But, other than the need for a bit of rebalancing, really cool concept, I can certainly see myself playing this a lot. :)

Developer(+1)

Thanks for your feedback, i couldnt find enough time to test properly, so i agree that weapons can be improved which is in my to do list. Also enemies also are going to be improved asap.

Submitted

For me unfortunatly it was waaaay to hard, which lead me to frustration after the 5th death... i think you should somehow ajust the difficulty curve over playtime, cause I ran my first time playing in the first room between 4 wizards, and died, which didn't exactly make me want to spend more time with this game, but as I still did, I really liked it, althugh I never got to the point where you get an other weapon or even charakter, which is probably the interesting part, i found that the graphics where kinds cute, and it still was fun to play at the end!

Developer

thanks for the feedback, i couldnt find enough time to properly test for the rooms because of that you can run into one of the hardest rooms as first room. i will definitely make some changes to that. also i am planing to change bullet physics, either i am making them move faster with a faster fire rate or get rid of the collision with enemy bullets. i will test and improve. I hope after i can make proper changes you can play again.

Submitted

sounds great!

Submitted

The game looking good,

The music is very random and repetitive, didn't fit the game.

Other than that it's nice game for 7 days game jam :)

Developer(+1)

yea :D, thanks for the feedback. music part was rushed a lot, when i kindof finished every thing that minimally i should, it was 11pm saturday. after that i try to make music which turned out to be kinda shit :). i will definitely work on that part

Submitted

The idea was fun, but it was way too difficult for me.

Developer(+1)

i am planning to make some small changes for the difficulty. maybe i can add options as easy/hard. i will work on that. thanks for the feedback though

Submitted

Interesting take on the theme, I can see the Enter the gungeon influence which is cool, I found another character but i then couldnt unlock them even when i pressed E next to the cage. Would have like a bit more feel on the shoot and dash, maybe some screenshake or something but other than that it was a  neat game and a cool entry :)

Developer(+1)

Thanks for the comments, i got that comment about not able to unlock the cage. i need to look into that bug. thanks for giving feedback

Viewing comments 41 to 22 of 41 · Next page · Last page