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Day 7

Was busy today as well, so I decided to create some sounds when I could. Messed around with http://www.bfxr.net/ for a little while for "shooting" sounds. I also messed around with http://boscaceoil.net/ for music. Problem is that I'm afraid that I'd have to make something really long for it to not sound repetitive, so I'm unsure if the final game will have any background music.

Also found out that locking cursor to screen in WebGL is harder than first imagined, at least with the default Unity first person controller/mouse look. 

As part of my attempt, I made a stand in Main Menu that's actually the same scene as the actual game (since you need a mouse/key press to get cursor lock to work in that scene). I am planning to draw a Logo and perhaps start and quit buttons tomorrow.

As of right now I still can't get it to work. I feel like I'm really close though, as it does seem to lock in after you left mouse click after the ui button is pressed. Of course, not having the final build be WebGL is an option but, now I'm trying I kind of want it to happen.