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(2 edits) (+1)

Day Thirteen

So I'm at the stage where the only new features will be small ones such as adding a Pause menu (with save option) as well as adding an in-game controller mapping screen.

I started by fixing a bug that has evaded me since the start of the jam. Since I prefer to play on controller I had neglected to test the keyboard mapping for the game. Pressing "Tab" rather than the controllers "LB" and "RB" didn't switch the players inventory out in the inventory screen. The container transfer screen was unaffected however you wouldn't be able to see Denden's inventory.

I also changed how saving of quest object visibility works. previously the script which made the object visible would handle saving however that caused duplicate entries in the save table due to needing multiple copies of this script on an object. I changed it so there is now a simple script, 1 per object which handles saving the visibility and nothing else. The visibility script is then free to change the visibility as it sees fit and the new script will save the state.

Testing that was a nightmare...

Don't know how much i'll get done for the rest of the day as my USB Stick decided to almost die on me and i need to back it up. Also Life is Strange: Before the Storm is out today and I really wanna play it :P