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First of all, I love the story. I like the backtracking and the emotion-eating beings (they gave off a danger vibe) The atmosphere is good although the tilesets could actually use some work. You know your game design well, especially the part where you muted the music because something bad is gonna happen. The game is good and the story is amazing along with the mix of future and magic, good job!

I also use godot on my game so I noticed some things, you forgot to turn off the "export with debug" on. The robot double jump can be fixed (maybe it's intended?) if you parent the sprite to a node2d, this way you can just set the node2d parent scale.x to -1 or 1.

Thanks! I'm no artist so I just skimped out on the background stuff, haha. Really glad you enjoyed the game though!

And thanks for the godot tips, I totally derped there. I'm not sure what bug you're talking about with the double jump as I haven't noticed anything, but I'm sure some other bugs slipped by as this game is pretty big.

The part when the robot is looking left and do a double jump, its a front flip on the other side (right) its a backflip.

Ohhh I see. Dang, you've got a really good eye then, I never even noticed that. Thanks for telling me about it :D