Newtraction is a puzzler where you manipulate gravity. I made it in 4 days using Unity 2020.1, HDRP, VFX graph and a bit of physics knowledge (+ Brackeys tutorial also helped) for gravity simulation. I also made a higher poly-count sphere than the default one. Music is made in Cakewalk and the UI was made using Paint.NET. Animations made by tweening. Feel free to rate if you have the time ;)