On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)
  • Unrelated to the game itself but I’d recommend adding a theme to your itch.io page just to make it look more interesting

  • The title screen’s font is a bit blurred. I’m not sure if this is intentional or not but if it’s not it might be related to your font size (I’ve experienced similar issues with pixel art fonts in Godot)

  • It’s not very clear that you need to press enter/space to progress the dialogue

  • I love the way the dialogue appears gradually through a typing-like effect. I’d also recommend adding a typing SFX to go along with it to polish it a bit more

  • This would be mitigated by adding a fullscreen button but I think the in-game font is too small (for the dialogue and attack info)

  • It’s not very clear how much health enemies have. The health bar is better than nothing but I think there should be a numerical value displayed as well

  • I’m not a fan of the font. I find that it’s quite hard to read at times. For example, the ‘S’ in “SDes” (representing “Sound Design” in the battle stats) looks more like a ‘5’

  • Some of the shorthand stat names are a bit confusing so I had to think about them for a bit to actually get them. However, I’m still not sure what “AP” means

  • The game could do with some music

  • I love how the typing system works - it’s pretty funny

  • I think it should be more clear that the green guy is a boss. Maybe some kind of indicator above their head? The first time I fought them I got destroyed because I thought they were just a normal character

  • Quite a unique theme interpretation. I don’t think I’ve seen any games so far with turn-based combat

  • I’m not really sure how to use items. (I’m assuming the potions on the ground you can pick up are consumables.) I pressed the “Item” button but nothing seemed to happen

  • Sometimes I see black lines between the tiles (this might be due to “pixel snap” being turned off in the project settings). Obstacles like trees also sometimes jitter about a bit slightly when the player moves which could also be related to pixel snap

  • I wish there was a way to walk a bit faster

  • Some of the map feels a bit empty

  • I think there should be automatic respawning once you die

  • I felt like the normal characters were too easy and the boss was too hard. There wasn’t much strategy to my attacks. I just tried to figure out what they were weak to and then I would spam that. I attempted killing the boss 3 times but I failed every time. I’m not sure how to beat them. I haven’t been able to get them below half health. I think I’ve gotten all the devs on my team as I searched around the entire map though