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(+1)

So I tried the game 4 times. The last using your map to see if I can complete the game in the allotted time. Sadly, I was killed by a random encounter due to lack of potions just before the 3rd monarch boss.

The good:

  • Nice aesthetics for the different areas. Suitable music for each area.
  • Having to find and remember keys and doors.

The bad:

  • Battles are annoying for a time limited game where you also have to memorise the locations of keys and doors.
  • Inability to escape random encounters at 100% when you choose to avoid battles. The option wastes time and health most of the time.
  • Inability to save, forcing you to restart everything just because you used your last key at a wrong door or died to a random encounter.
  • Spells don't seem to have any elemental effect.
  • Increase in enemy damage from 14 to 60+ in the next area despite level ups.
  • Low healing from potions and lack of them, having to rely on RNG of enemy drops.

Overall, good job with the game. I like the gameplay involving the keys and doors, but the battles and RNG involved when you factor in time limit and inability to save makes it way too frustrating.

(+1)

If I ever decide to remake this game (which, knowing me, I probably will eventually), I will remove most if not all of the RNG factor, so you can choose to avoid battles, at the expense of not getting EXP which is needed to defeat some of the Monarchs.

At the very least, it would probably be nice to have 100% escape option so that we can choose our own battles. Even following the given map, I had only 2 minutes left before I lost to a random encounter, so I doubt I would have finished in time. Good job with the game again. :)