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I learned that writing good code - or almost it -, is better than making the project so complex that you have to remove several bugs in the deadline... Being more specific, I used UnityEvents, and the game core are basicaly done, only need put more mechanics. I also learned that resting more, makes your head more creative and productive.

ps: my english sucks

(+1)

For gamejams, speed is key. But yes, unperfomant, sloppy, uncommented code will hinder you, especially a few days in. 

And yeah, proper food and sleep is critical to success!