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Pretty much a new way of handling scene camera management, text parsing with pretty text, and level scripting in a way that doesn't require making MANY child instances to create a story flow with all actors. Gave me a new understanding of rapid prototyping and really will help with future Jams.

https://sbnewsom.itch.io/fiducia

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Camera handling is like super important in games. In game dev school, we learned that the 3 C's were the most important thing to get right in a game:

  • Character
  • Controler
  • Camera

Once you have those polished, you work on other stuff. 

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Yup, learned the same thing back in college. Pretty much the same concept applied to UX. Though not much applied to my game as what I learned was the system in which the controller works with the camera network and how it handles scene based functions. Which was something I've never managed to do before in any of my projects.