Hey, sorry this is super late but I finally finished the devlog about my game.
https://harderyoufools.itch.io/dead-on-time/devlog/224466/dead-on-time-postmortem
Prepare to be disappointed by how simple/hacky it is, though :-P.
Hey, sorry this is super late but I finally finished the devlog about my game.
https://harderyoufools.itch.io/dead-on-time/devlog/224466/dead-on-time-postmortem
Prepare to be disappointed by how simple/hacky it is, though :-P.
Oh shit! Hey better late than never! There is a ton of very useful information in here. I don't program in C# (I use Playmaker) but the concepts and your explanation of the process has definitely helped me understand how I might better create a logic matrix game. Also very interesting to see the things you wanted to include and initially scrapped. Seriously thanks for the heads up! Cheers!