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The music sounds familiar. By any chance did you learn how to make game music from this Brackey’s tutorial? https://www.youtube.com/watch?v=fZeZ75gM9p4
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The music is a bit too loud
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I feel like there’s too much bloom
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The tutorial is great. It was nice getting to experiment with the main mechanic
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It doesn’t seem like there’s any coyote time. I’d suggest adding that and other feel-good movement features
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I found a bug where the player jitters about if they are directly under their clones while also touching the ground/another clone: https://gyazo.com/723881eb22807f3c653afd6fb1994455
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You can’t jump if you’re at the edge of a clone: https://gyazo.com/3fbc9206d18240b2d1f43e94962537ea At first glance it seems like you’re using a raycast positioned at the center of the player to check if they’re on the ground. If so, I’d suggest adding multiple raycasts to cover all of the player lower side
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At the end of the tutorial I wasn’t able to jump yet it still thought I was in mid-air so I was able to place clones which pushed me under the ground: https://gyazo.com/4ba776a7243cf84bb4a6756baf8e67b2
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I wish there was a way to exit back to the main menu/redo the tutorial
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The player feels faster in the main game compared to the tutorial which I think is a bit weird
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Some more visual and audio feedback would be nice. For example, when removing your clones
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You can get stuck here on this ledge that I don’t think should exist in level 2: https://gyazo.com/dbb1bf1f84d6042f44c0224657b404f2
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The puzzles are good but my biggest issue is with how the main mechanic has to be used. It feels like timing and fine-tuning your jumps is a very core aspect of the game which I find quite frustrating since it’s very easy to make a very small mistake and have to redo it