Really fun, but I DEFINITELY get why you put "rage game alert!!!" I really like the glowing art style and the music is nice. I think the game mechanic of using yourself to "draw" platforms is really cool. The tutorial is also very helpful. My feedback: the horizontal movement is a little too fast to my liking, and also maybe make it possible to jump as long as part of the player is on the platform.
Play Cloneescape
CLONESCAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #285 | 3.493 | 3.493 |
Theme | #296 | 3.754 | 3.754 |
Overall | #499 | 3.295 | 3.295 |
Audio | #556 | 3.043 | 3.043 |
Fun | #640 | 3.116 | 3.116 |
Graphics | #655 | 3.246 | 3.246 |
Game Design | #678 | 3.116 | 3.116 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is all about making clones of yourself and get stronger. In this game being stronger doesn't mean we have to defeat someone. With the help of the clones try and escape the rooms. You have to make your path with their help.
Did you write all the code yourself and made all the assets from scratch?
All of the assets are my own made from scratch except the triangle used as spikes and the fonts. All the code is written by me.
Comments
Fun game but honestly reallyyyyyy hard and quite frustrating, the art style is really good but very simple with some good music too assist, good game
Really fun game. I really enjoyed the simple but effective art style. The concept and mechanics are really creative and inventive. The game is really challenging and frustrating but in a good way that gets you addicted and wanting to keep trying. Also the music is really good and makes the game feel a little more immersive.
Nice game... a bit too hard, it can lead to frustration. But great job.
if you have time, check out my game:
great game, though I didn't have enough patience to pass it, I will be glad if you appreciate my game too
I really like the idea, but I kept on running into a glitch where I couldn't jump past the tutorial. The controls made it really hard for me to play. I think it fits the theme well, and the graphics are well done. I really like the idea, though, and I think this game is a lot of fun! Great job!
- Shraiwi
⚠️ Obligatory plug ⚠️
If you could pass by and rate our game, that would be greatly appreciated!
Love the aesthetic of the game! is it intended tat i cant jump if i am at the edge of the clone? other than that good job!
Great work! The overall feel is impressing. Looks good, works good, fits the theme with a unique idea.
I suggest customisable controls or put the make clone to the mouse button instead X. Because most of the time you have to use jump and clone in a short amount of time.
The surface is too slippery and cause some frustration, but I think it's ok for that type of game.
That game was so much...fun...pulling my hair out as I tried to get to the goal. I think this is a really clever idea, and when I discovered the secret by misclicking, that was such a huge revelation. I was ready to give up, but that was a game-changer. This is top-tier trolling, and would probably be very fun watching someone else play. I wish the controls were a bit more responsive, as sometimes hitting x didn't create a clone, and jumping from the very edge of a platform is impossible. Finally, I think it would be nice if the player turned in the direction they move.
Hey! I remember playing your game from the BlackThornProd game jam, it's cool to see how much you've improved in a short amount of time. This game was really fun, the mechanic was unique and the puzzles were fun. The tutorial was a very nice addition.
I did happen upon a glitch where it said I had more clones then existed and I was able to delete the player character.
If you wanted to improve, I suggest adding some additional particle fx for when a clone is deleted or when the character is moving around.
Overall, fun game! Check out mine if you get a chance!
The mechanic is really creative and the level design too. You should change the movement to be a bit more percise. The game was challenging and i liked that, but maybe add a few more chackpoints. One more advice: You can change the direction the character is facing when it is goin left (scale to -1 or rotation...) I definitely had fun with this one. Good Job!
Great potential in the multiplication mechanic! Very punishing first level though, and I did encounter a bug where my character spawned two copies of themselves, which was kind of hard to deal with. But that said I do think this mechanic has legs! Maybe give this game a fresh coat of paint and some enhanced audio and it can really go somewhere after the jam!
Thank you for your feedback and playing my game on your stream.
So this is my second game I have ever made. So there are a lot of flaws.
The movement seriously needs a lot of work. That was tough for me as well...but as I know I completed even with that. Lol.
About the audio, this is my first audio that I made so its not that catchy.
About the design, It took me 3 days to even come up with an idea and I had only 4 days to make this game. So went for minimalistic graphics.
And that double clone is definitely a bug. But I didn't face that issue. Everyone other than me is facing that.
Overall, seeing you frustrated felt like I succeeded in making a kind of rage. Also, listening to your comments I will surely work on this game after the jam.
I am happy you both liked it. The suggestion s will be in mind.
Thank you
Very nice concept. If i had to be picky, I would say 2 things. 1: The controls are a bit fast, 2: Predicting where the clone will be placed is a bit hard.
Other than that - great job!
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The music sounds familiar. By any chance did you learn how to make game music from this Brackey’s tutorial? https://www.youtube.com/watch?v=fZeZ75gM9p4
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The music is a bit too loud
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I feel like there’s too much bloom
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The tutorial is great. It was nice getting to experiment with the main mechanic
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It doesn’t seem like there’s any coyote time. I’d suggest adding that and other feel-good movement features
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I found a bug where the player jitters about if they are directly under their clones while also touching the ground/another clone: https://gyazo.com/723881eb22807f3c653afd6fb1994455
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You can’t jump if you’re at the edge of a clone: https://gyazo.com/3fbc9206d18240b2d1f43e94962537ea At first glance it seems like you’re using a raycast positioned at the center of the player to check if they’re on the ground. If so, I’d suggest adding multiple raycasts to cover all of the player lower side
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At the end of the tutorial I wasn’t able to jump yet it still thought I was in mid-air so I was able to place clones which pushed me under the ground: https://gyazo.com/4ba776a7243cf84bb4a6756baf8e67b2
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I wish there was a way to exit back to the main menu/redo the tutorial
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The player feels faster in the main game compared to the tutorial which I think is a bit weird
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Some more visual and audio feedback would be nice. For example, when removing your clones
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You can get stuck here on this ledge that I don’t think should exist in level 2: https://gyazo.com/dbb1bf1f84d6042f44c0224657b404f2
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The puzzles are good but my biggest issue is with how the main mechanic has to be used. It feels like timing and fine-tuning your jumps is a very core aspect of the game which I find quite frustrating since it’s very easy to make a very small mistake and have to redo it
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