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(1 edit)

The presentation was great, and the pixel art looks good too. Nice work! The parcel delivery was kinda fun, but there really is just one mode of operation (check for bombs >> check weight >> check stamps >> check account >> accept/reject), so there is not much room for variety, but it definitely has potential. Also, this barely fits the theme, lol.

I agree that the game flow is very linear, I would have liked to maybe add some story element to the game. If you haven't noticed, it's basically a parody of Papers, Please. In Papers, Please, the entire game is story based, but this one is not. That's why I tried to add a lot of components: the tutorial gets hard, but in turn the game gets more interesting after the player has learned its mechanics. Thanks for playing!