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I ran the game with a debug build (using godot --main-pack HEART_BEAT_LIN.pck) and that works without crashing at least.

It is a very challenging game! Especially in later waves you need to dodge a lot of arrows (perhaps too many?). The enemies do tend to get stuck a lot though, which makes it easy to finish them from a range (provided they don’t spam arrows at you :P).

Hey, thanks for playing!

Aim of the game was to be a degree of difficult from the beginning, but maybe we didn't nail that. But that's okay, we're super glad you enjoyed it regardless!

Unfortunately, we didn't really have the chance to test later waves, so there's bound to be a decent amount of imbalance there sadly.

All things said, we're so happy you gave our game a go!

Just in case you really wanted to, I just wanna let you know that I fixed the crashing bug, so you can give it a proper go if you'd like now!