Solid game. The changing barriers made it more interesting. I generally found myself kiting a single big bunch of aliens, maybe a bigger map with more barriers would help with that?
Play game
Heart BEAT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #60 | 2.958 | 3.556 |
Audio | #65 | 2.589 | 3.111 |
Fun | #69 | 2.589 | 3.111 |
Controls | #72 | 2.681 | 3.222 |
Overall | #74 | 2.619 | 3.148 |
Graphics | #77 | 2.404 | 2.889 |
Originality | #78 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
A game where you commit mutiny against your entire race.
Source
Yup! Here be ye https://github.com/ColdCalzone/GWJ-30
Discord Username
well said#9950, ColdCalzone#6064, bluattire#5913
Comments
Solid game. The changing barriers made it more interesting. I generally found myself kiting a single big bunch of aliens, maybe a bigger map with more barriers would help with that?
Fun game - strangely therapeutic. Nicely done! Always enjoy a mutiny.
I tried to play it a couple times, but unfortunately it crashes for me every time (Windows 10). Once I managed to get to wave 2, but mostly on wave 1.
From what I managed to play, I really like the idea. Extra damage on beat is nice mechanic. Maybe I'd increse damage dealt on beat to 4-5. Going from 2 to 3 seems to not be significant enough given that I can just spam attacks and have higher DPS that way. I did not manage to use adrenaline rush because of the crashes unfortunately.
I assume you would like to have the hand rotate not around itself, but around a point at some distance? You can do this very easily if instead of rotating the hand itself you add it as a child of Position2D, move the hand on X axis (say 10 px) and rotate Position2D.
Looks like the crash is universal across OSes then.
I'm aware of the rotating thing, it technically was offset, but I had to enlarge the whole scene since I made the sprites in a rush, and too small.
As for the damage boost, at the beginning it's not very significant, however, when you pickup better weapons later, it makes all the difference. Unfortunately, you didn't get to experience that because of the crashes, which I'm trying to get uploaded very soon. If you really are willing enough to try the game in full, however, you can build the game from source.
Regardless of the issues, thank you so much for kind words, and your play! It's much appreciated!
The game crashes after some some hits :(
(tested on Manjaro-Linux)
Looks to me like using a node, which is already queue_free(d).Its a pretty fun game! It can be annoying do be stuck in the middle of some spawned blocks, but the rest is very fun! I like the fact that you can pick up weapons. But the arrows are killing me very fast.
I ran the game with a debug build (using godot --main-pack HEART_BEAT_LIN.pck
) and that works without crashing at least.
It is a very challenging game! Especially in later waves you need to dodge a lot of arrows (perhaps too many?). The enemies do tend to get stuck a lot though, which makes it easy to finish them from a range (provided they don’t spam arrows at you :P).
Hey, thanks for playing!
Aim of the game was to be a degree of difficult from the beginning, but maybe we didn't nail that. But that's okay, we're super glad you enjoyed it regardless!
Unfortunately, we didn't really have the chance to test later waves, so there's bound to be a decent amount of imbalance there sadly.
All things said, we're so happy you gave our game a go!
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