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This is a pretty good one. An impressive number of levels for a game jam. My main feedback though is that the levels can feel a bit tedious or specific. For example, there are a lot of small and somewhat obvious things you have to do to reach the end, and often the levels feel like a collection of those. In puzzles (to me at least), it's generally better to have each level have its own "catch", or "seeming impossibility", and then a solution that communicates an interesting idea that makes you go "ooohhh that was clever". The solutions generally shouldn't depend on new information, but just seeing the given information in a new and interesting way.

That being said, this is still a cool game. Graphics and music set the mood nicely, and it's clear you guys put effort into this. I like how when one character dies they all fall, that's a cute little detail. And it was fun to learn the mechanics and apply them. I also like the fact that the levels teach you the mechanics as you go, rather than just putting text in the description or the start of the game, like a lot of other games.

Thanks a lot for your honest feedback and glad you liked it! You are definitely right. We probably also overused some more platformer directed mechanics like the timed blocks at the later part of the game. They don't fit as much for a puzzle game in hindsight.