Hey, here are a few things I've come across in 0.5:
- In at least a couple of instances, the pursuers would glitch out: the one that grabbed me would either start playing different animations one after the other, or would clip through a wall and would hang in mid-air. This is especially an issue if you're grabbed in the door frame, and also very common on Floor 4.
- The pursuers start running away from me sometimes, and the only way to get them to chase me again, is to catch up to them and have them "see" me.
- For some reason, upon finishing Floor 1 and transitioning to Floor 2, the screen got stuck, telling me to press any key to start, but when I'd press a key, it'd just blink and show the same screen again. I had to force shutdown the game because I couldn't do anything. Didn't encounter this on any other replays though.
- On one occasion the pursuers couldn't grab me even though I didn't have the 'no-grabbing' bonus.
- Likewise, on one occasion the arrow showed me 'away' from the exit. I was near the exit area, but wasn't sure if it was it, so I activated the arrow and it showed me to go the other way.
- Sometimes pursuers clip through walls\ doors after "using" me and spawn somewhere else.
A few things I'd suggest adding some time in the future:
- A POV camera option.
- A map editor.
- An alternate game-mode where you have to catch (and "use") as many subs as possible. Maybe add a timer or something.
- Some visual clues around the maps, because the arrow still isn't entirely accurate, but having visual clues (like a green wall-mounted crystal instead of an orange one to show if you're going in the right direction) would be both useful and immersive.
- Make the maps a bit brighter because some of them (Floors 1 and 2) are very dark.