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(+1)

At first I thought the game is broken, I was going to leave the comment that I can't start it when I press the mouse on the "START" button, but pressing space worked. Not sure if you intended it that way, but if not it's probably some UI element blocking mouse events.

Game itself is nice. Art and music are great. I was getting lost in the big open world :) Perhaps changing top indicator flash frequency as you get closer would help - but that would take longer to implement of course.

Ranged enemy got me, I couldn't get past it :D

(+1)

Yeah that's a bit of a design flaw on my end, the thing is this jam i spent quite some time stuck on some bugs in the project, so i didn't make any kind of menu system, so i just embeded a "START" prompt on the titlescreen not thinking ahead that it would be confused for an actual button :p i should have added a "press space to" to make it clearer, so thanks for your patience and trying the game anyway ^^ not sure if this could be considered a bug so i may not be able to patch it while the jam is still going.

Glad you liked the game itself still, i wasn't sure i'd be able to make many levels with a good enough quality and no proper end, so i prefered focusing on a single map and make it the best possible and i made it quite big (*george lucas voice* "i may have gone too far in a few places") to not have the game be too short (even though it kinda is XD) and the game is finishable this time.

And yeah the indicator how it is now is the best i could do given my knowlege, the jam's deadline and the fact that it had a lot of bugs to fix before release XD

Ranged enemy is kinda hard, but while technically possible to beat with your fists, i made it so that you have a better chance against it with the fire and hp upgrade :)