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The game feels more like a unfinished prototype than more of a complete game but there is enough there to understand the direction the game is going. 

The first level has the most complete vision but is also the most unfairly punishing of all the levels, the rest seem like they've been blocked out and ready for more content but there was not enough time.

Collisions are missing on some blocks and the minions that attach to you are difficult to manipulate, though with what I can only imagine are bugs with the minion counter once they do eventually fall into the dark void of space it doesn't seem to matter for completing the levels.

Audio is limited to minion death sound and a short looping music track which can get irritating if left going for too long.

All that negativity said, I do understand where this game is going and how it connects to the theme for this jam. There is some quirky fun potential here that, if given more time after the jam, could blossom into something fun.

Yeah it was my mistake that I was play testing only level 1. And forgot to change the newly made tags to the colliding objects in the later levels. And as it was getting late I had to remove the walking audio of the minions which caused a bug in the minions count. And yeah I am working on for more levels and improving it. I will update once the voting is over. Do check out the game later. Thanks for your advice and thanks for playing.