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Pity I didnt see the monster that killed me, I thought it was a piece of floor I steped on! I couldnt hear any sound,  it would really enrich the game. One more point I want to make is that maybe i was relocating too fast for the monster to find me in a timely manner, what was a bit boring. I found a door, I can only believe there was a key somewhere to find.

From technical point of view: 

- instruction on controls could be shared earlier. Before i reached them i  had to  figure out how to move forward

- light is perfect!

- corridors could be wider or player avatar smaller, unless difficulty to enter corridors was intended

- good idea you had to close the view at the end almost after the player is killed, it cause nice thrill and need to replay the game to see WHAT WAS THAT!

- notes could be more constructive. I know there is something after reading the first one but no next note gives me more than that.

- I enjoyed the graphics!

(1 edit) (+1)

Thank you so much!

We had some issue with  sound and the AI of the monster that we were not able to smooth out before the end of the jam. 

There is a key in there and you can escape! Which reveals a small change to the main menu once completed. 

Thank you for the Review!