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(1 edit) (+1)

[Edited to remove potential spoilers/solutions for the game]

Took a while but was able to beat it:


Super fun game. I initially thought it was going to be the usual tower defense game, but found it to be more of a puzzle which I immensely enjoyed. Some of my experience during the game:

  • Level 4 starts to get you thinking
  • Level 6 was awesome
  • Level 7 was awesome
  • Don't laugh, but I was trying to beat level 8 with 4 turrets, not realizing I had 2 guns still available to me
  • Level 10 was fantastic as the final level
  • Loved the congrats screen still being another level

The graphic design to me was superb; clean, simple, and effective. Only suggestion would be to somehow differentiate the red squares, as I found myself constantly trying to track a square during a run to see which specific square I wasn't shooting. I initially thought having them numbered, or using different colors, but in the end I think this might ruin the simplicity of the graphic design, which again I really liked.

Again, I think the game design was top notch for a puzzle game. Level design was on point. I wish stacked turrets was needed more, but the fact that you created 10 enjoyable puzzles is quite a feat (at least for me, I think designing puzzle-based games is a difficult endeavor). Mechanically the game worked 98% of the time. There were some runs where if repeated, the outcome would change up (e.g., a red square that would get shot by a turret in an initial run, would reach the end in a later run). This was infrequent, but was noticeable. Not sure how this bug would be fixed programmatically (tighter box colliders maybe?), or even if this is a bug at all. Based on ArithMetic's comment below (where they couldn't duplicate your video solution), it potentially might be an issue. Let me know what you think.

I spent a lot of time playing this game, and enjoyed every moment of it.

If you happen to have someone to play a local co-op with, I'd love for you to try out my game:

https://itch.io/jam/brackeys-5/rate/925883

You appear to provide very constructive feedback, and I think it's something that could help improve my game design and development in the future.

Thank you so much for putting so much effort into your feedback! It’s really valuable :)

Mechanically the game worked 98% of the time. There were some runs where if repeated, the outcome would change up (e.g., a red square that would get shot by a turret in an initial run, would reach the end in a later run). This was infrequent, but was noticeable. Not sure how this bug would be fixed programmatically (tighter box colliders maybe?), or even if this is a bug at all. Based on ArithMetic’s comment below (where they couldn’t duplicate your video solution), it potentially might be an issue.

Yep, that’s definitely a bug. It’s actually noted in the description (the game isn’t fully deterministic). I’m not entirely sure what causes it since there are loads of things that could be causing it: inconsistent fps, floating point precision issues, etc. I plan on fixing this after the jam though by making it turn-based (someone else suggested this).

If you happen to have someone to play a local co-op with, I’d love for you to try out my game:

https://itch.io/jam/brackeys-5/rate/925883

You appear to provide very constructive feedback, and I think it’s something that could help improve my game design and development in the future.

I’ll definitely be sure to play your game :) I don’t have someone to play with but I’ll find a way to make it work!

Hey, left some feedback on your game. I hope it’s helpful :)