Thank you so much for putting so much effort into your feedback! It’s really valuable :)
Mechanically the game worked 98% of the time. There were some runs where if repeated, the outcome would change up (e.g., a red square that would get shot by a turret in an initial run, would reach the end in a later run). This was infrequent, but was noticeable. Not sure how this bug would be fixed programmatically (tighter box colliders maybe?), or even if this is a bug at all. Based on ArithMetic’s comment below (where they couldn’t duplicate your video solution), it potentially might be an issue.
Yep, that’s definitely a bug. It’s actually noted in the description (the game isn’t fully deterministic). I’m not entirely sure what causes it since there are loads of things that could be causing it: inconsistent fps, floating point precision issues, etc. I plan on fixing this after the jam though by making it turn-based (someone else suggested this).
If you happen to have someone to play a local co-op with, I’d love for you to try out my game:
You appear to provide very constructive feedback, and I think it’s something that could help improve my game design and development in the future.
I’ll definitely be sure to play your game :) I don’t have someone to play with but I’ll find a way to make it work!