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this was fun, likes all the different types of enemies and the running around the petri dishes. the controls were a bit strange, up and down were based on facing direction but left and right were fixed on the x axis? id maybe change that so they both match the same fixed or direction-based axis. but good stuff, and well done to the music and sfx too!

Glad you liked it! We'll look into the movements - that certainly wasn't the intention with the sideways movements but we'll try to replicate the bug.

I've updated the controls on the page so they're more informative. I get that they're super weird, but it kinda the point. I wanted each host to feel different from the last.