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(+3)

Very cool idea! I was gonna say it reminds me of Yoshi Story DS ,when you got hit the baby you carry is sent flying arround in a bubble and you have to get it back, but I was thinking that because I didn't know you could call Lum i back, I just find out now :) Also, I just discovered the head-throwing mechanic as well. It would be nice to have a pause  menu with some instructions for example. Besides that the art is nice and once you understand the mechanics it gets fun, I enjoyed throwing my head at the enemies (even tho I couldn't kill them with that technique). If you plan on keep developing it I would sugest giving more mechanics to the head when it is out of the body, for example letting the player throw it arround even if it's not in the body, there can be some intresting ideas with de-ataching the head, having to do some stuff out of the body in order to solver a puzzle or so, and the recovering your head to continue. Anyway, good job guys, I'm looking forward to see an upgraded version when the voting is over!

(+1)

Thank you very much for your comment ! You can count on the fact we'll AT LEAST publish a more polished version of the game once the voting ends (possibly with a Boss at the end of the level, to finish in with a big fight), but we're looking into ways to make it into a more or less 'proper' game eventually, and the puzzle mechanics involving Lumi is one of the ideas we're looking into actually, so thanks once again for that contribution :)