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An interesting concept, protecting the weaker units with the stronger ones to make a powerful push meant for some strategic gameplay. I think the audio could have been improved and the end of the game could have been made more clear.

Yeah, that was the idea, a type of strategic gameplay, I know about the audio, it was my first time actually making music and sound effects, and I'll keep in mind the victory and defeat conditions for future proyects, I tried to make it to big for the short span of a week thanks for giving it a chance