Very much like the art style with the 2D pixel art in the 3D environment! The game is super tough but I like the fast paced gameplay a lot. I agree with some of the other comments - itd be great to have a more noticeable indicator for being hit but overall I had a good time!
BriggsDev
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A really fun precision platformer. The characters and dialogue were great and the music fit the atmosphere very well. The variety of levels based on the mechanics was very impressive. I did end up softlocking myself on what I assume was the final screen of the game when a screen transistion went back without me :(
I had a great time playing this. It heavily reminded me of the classic zelda games. The artstyle was good, the mechanics were fun and the way you taught the player was fantastic (especially the room with the eyes at the start). I loved the walk of shame section but I promise I went back and completed the challenge.
The level design was interesting, I liked how it felt like there were different paths to take depending on which shield type you were using. The obstacles were challenging and I could imagine precisely swapping shields would be very fun when trying to go fast.
I couldn't seem to enter the door at the end of the second stage however, but I had fun until then! (the music on the title screen was worth the wait also)