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BriggsDev

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A member registered Feb 07, 2021 · View creator page →

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Very much like the art style with the 2D pixel art in the 3D environment! The game is super tough but I like the fast paced gameplay a lot. I agree with some of the other comments - itd be great to have a more noticeable indicator for being hit but overall I had a good time!

Really cool game! I suck at memory games but the difficulty curve was really well done. I particularly liked the satisfying animations of the blocks warping in/out and the implementation of the camera rotation was done really well!

Such a unique and beautiful way to share a story in comic book form. The art was fantastic and the music calming. The bird was just fantastic :) kind of want a plushie of them

A great experience for a unique roguelite. The art and animations were great and I think the concept has a lot of potential :)

Really good! The animations, the graphics, the puzzles, everything about this had such a layer of charm. The optional challenges were great for replayability.  

Very chill and a good time! Collecting resources was nicely paced and the progression was natural and fun. I enjoyed seeing all the characters we met moving in!

The graphics and the background were very nice too :)

Cool concept! 

A cool tower defense. The synergies were interesting and meant placing towers was strategic. The art and themes were also very nice. It felt a little easy however.

A really fun precision platformer. The characters and dialogue were great and the music fit the atmosphere very well. The variety of levels based on the mechanics was very impressive. I did end up softlocking myself on what I assume was the final screen of the game when a screen transistion went back without me :(

I had a great time playing this. It heavily reminded me of the classic zelda games. The artstyle was good, the mechanics were fun and the way you taught the player was fantastic (especially the room with the eyes at the start). I loved the walk of shame section but I promise I went back and completed the challenge. 

I love Boris! :)

It was super fun using the physics to throw asteroids into enemies. A high learning curve for sure but worth it. The death message was also really funny.

Absolutely loved the artstyle and message! It felt unique among the games in the jam :) It reminded me of Omori ! It already has me wanting to learn more about the characters and world!

I saw a lot of potential in this! I liked the amount of souls and wished that I could have used them more. The artstyle was nice (reminded me of limbo)!

An interesting concept, protecting the weaker units with the stronger ones to make a powerful push meant for some strategic gameplay. I think the audio could have been improved and the end of the game could have been made more clear.

Very fun! I liked how you combined multiple genres at the same time for the different players. The concept was also very funny and backed up nicely with the graphics.

The level design was interesting, I liked how it felt like there were different paths to take depending on which shield type you were using.  The obstacles were challenging and I could imagine precisely swapping shields would be very fun when trying to go fast.

I couldn't seem to enter the door at the end of the second stage however, but I had fun until then! (the music on the title screen was worth the wait also)

I had a lot of fun! The art was good and I particularly liked the giant duck boss. The upgrade system was interesting also and I liked how it was visually shown on the player with the wisps. If you keep working on it I'd love to see more enemy variety in the smaller rooms!