Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Awesome game! I really liked the central mechanic of having little fellas you control attack enemies for you! It was fun commanding my little knight to attack things. A few things you could improve though:

- The enemies need to be more obvious when they're attacking, cause as is there's no way of telling when you are going to get damaged, and it doesn't feel like you have much control over it.

- It was a little confusing how you could go into the training room and use all these cool allies but they wouldn't come with you whenever you try to go to the dungeon

Overall really cool though, it's awesome how you made a procedurally generated game!

Yes, very good advice! The enemies' attack indeed needs to be more obvious. I think we didn't explain well that the heroes in the training are only for demonstrating their skills. You need to defeat the dungeon multiple times in order to unlock them.
Thanks for playing!

Oh gotcha, that was what I figured but it did throw me for a loop at first. Maybe have it so they only appear there once you unlock them?

That may be a good idea, or at least saying something like the heroes are for trial only in the training room. Our original thought was to show all available heroes in this game to the players, in case we didn't introduce the heroes well, so at least let the players know they exist lol. Once you defeat a boss and save a hero, you should see a new hero in Home, just like what you suggested.